Brawl - Captain Falcon - Subaction - SpecialAirNTurn

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Stats

IASA: None
Direction Reverse Frames: 21
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1d1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 27 30 93 361 Flame Kick 14 13
0 1 24 30 93 361 Flame Kick 12 12
0 2 23 30 93 361 Flame Kick 12 11

Scripts

Main

  1. AsyncWait(20.0)
  2. ReverseDirection
  3. AsyncWait(50.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  6. AsyncWait(52.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(27.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  10. SyncWait(5.0)
  11. DeleteAllHitBoxes
  12. SyncWait(12.0)
  13. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialN GFX 0xb170)

SFX

  1. AsyncWait(21.0)
  2. SoundEffect1(3487)
  3. SoundEffect1(113)
  4. SyncWait(12.0)
  5. SoundEffect1(3581)
  6. SyncWait(4.0)
  7. SoundEffect1(3487)
  8. SyncWait(15.0)
  9. SoundEffectStop(3496)
  10. SoundEffect1(1315)
  11. SoundEffect1(3582)

Other

  1. Subroutine(SpecialN Other 0x59d8)